| CVE |
Vendors |
Products |
Updated |
CVSS v3.1 |
| Heap-based buffer overflow in a DLL file in RealNetworks RealPlayer 10, RealPlayer 10.5 6.0.12.1040 through 6.0.12.1741, RealPlayer 11 11.0.0 through 11.0.4, RealPlayer Enterprise, Mac RealPlayer 10 and 10.1, Linux RealPlayer 10, and Helix Player 10.x allows remote attackers to execute arbitrary code via a crafted Internet Video Recording (IVR) file with a modified field that controls an unspecified structure length and triggers heap corruption, related to use of RealPlayer through a Windows Explorer plugin. |
| RealNetworks Helix Server and Helix Mobile Server before 13.0.0 allow remote attackers to cause a denial of service (daemon crash) via an RTSP SETUP request that (1) specifies the / URI or (2) lacks a / character in the URI. |
| Heap-based buffer overflow in Real Networks Helix Server and Helix Mobile Server before 11.1.3, and Helix DNA Server 11.0 and 11.1, allows remote attackers to cause a denial of service (application crash) or execute arbitrary code via a DESCRIBE request that contains an invalid LoadTestPassword field. |
| A certain ActiveX control in rpau3260.dll in RealNetworks RealPlayer 10.5 allows remote attackers to cause a denial of service (Internet Explorer crash) by invoking the RealPlayer.Initialize method with certain arguments. |
| The RealNetworks RealAudioObjects.RealAudio ActiveX control in rmoc3260.dll, as shipped with RealPlayer 11, allows remote attackers to cause a denial of service (browser crash) via a certain argument to the GetSourceTransport method. |
| Stack-based buffer overflow in the Database Component in MPAMedia.dll in RealNetworks RealPlayer 10.5 and 11 beta, and earlier versions including 10, RealOne Player, and RealOne Player 2, allows remote attackers to execute arbitrary code via certain playlist names, as demonstrated via the import method to the IERPCtl ActiveX control in ierpplug.dll. |
| Heap-based buffer overflow in RealPlayer 10 and earlier, Helix Player before 10.0.4, and RealOne Player v1 and v2 allows remote attackers to execute arbitrary code via a long hostname in a RAM file. |
| Buffer overflow in RealJukebox 2 1.0.2.340 and 1.0.2.379, and RealOne Player Gold 6.0.10.505, allows remote attackers to execute arbitrary code via an RFS skin file whose skin.ini contains a long value in a CONTROLnImage argument, such as CONTROL1Image. |
| Heap-based buffer overflow in RealNetworks RealPlayer 10.5 (6.0.12.1056 and earlier), 10, 8, and RealOne Player V2 and V1, allows remote attackers to execute arbitrary code via .WAV files. |
| Heap-based buffer overflow in rtffplin.cpp in RealPlayer 10.5 6.0.12.1056 on Windows, and 10, 10.0.1.436, and other versions before 10.0.5 on Linux, allows remote attackers to execute arbitrary code via a RealMedia file with a long RealText string, such as an SMIL file. |
| Directory traversal vulnerability in RealArcade 1.2.0.994 allows remote attackers to delete arbitrary files via an RGP file with a .. (dot dot) in the FILENAME tag. |
| Directory traversal vulnerability in the web server used in RealPlayer 6.0.7, and possibly other versions, may allow local users to read files that are accessible to RealPlayer via a .. (dot dot) in an HTTP GET request to port 1275. |
| RealMedia RealServer reveals the real IP address of a Real Server, even if the address is supposed to be private. |
| Integer overflow in RealArcade 1.2.0.994 and earlier allows remote attackers to execute arbitrary code via an RGS file with an invalid size string for the GUID and game name, which leads to a buffer overflow. |
| Directory traversal vulnerability in the parsing of Skin file names in RealPlayer 10.5 (6.0.12.1040) and earlier allows remote attackers to read arbitrary files via a .. (dot dot) in an RJS filename. |
| RealPlayer 8 allows remote attackers to cause a denial of service (CPU utilization) via malformed .mp3 files. |
| Off-by-one buffer overflow in the processing of tags in Real Metadata Package (RMP) files in RealPlayer 10.5 (6.0.12.1040) and earlier could allow remote attackers to execute arbitrary code via a long tag. |
| Stack-based buffer overflow in the HandleAction function in RealPlayer 10.5 (6.0.12.1040) and earlier allows remote attackers to execute arbitrary code via a long ShowPreferences argument. |
| RealMedia server allows remote attackers to cause a denial of service via a long ramgen request. |
| pnserver in RealServer 5.0 and earlier allows remote attackers to cause a denial of service by sending a short, malformed request. |